Mobile UX Principles: Designing User-Friendly Apps
Correction Technology

Mobile UX Principles: Designing User-Friendly Apps

Corrected by Melik Can Sariyer · on When Notes Fly · 11 July 2026 · View published page ↗

Mobile UX principles include thumb-friendly zones, large touch targets, and minimal input requirements for effective app design.

Changes accepted

3 edited

Computed from the content the publisher accepted, line by line. Neither the contributor nor CitePep writes this diff by hand.

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In August 2012, Mark Zuckerberg stood in front of investors at a TechCrunch
+In September 2012, Mark Zuckerberg stood in front of investors at a TechCrunc
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A 6.1-inch iPhone 15 display offers 2,532 by 1,170 pixels
+A 6.1-inch iPhone 15 display offers 2,556 by 1,179 pixels
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This 91% increase in screen size has made thumb zone design
+This 91% increase in screen diagonal has made thumb zone design

Why this is better

Verified live: article body already correctly states September 2012 for Zuckerberg's TechCrunch remark, 2,556 x 1,179 for the iPhone 15 display resolution, and describes the 3.5-to-6.7-inch change as a 91% increase in screen diagonal (not conflated with area/size). FAQ JSON-LD block does not reference any of these three facts. No further action needed.

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